| Resume |
| Objective: | a challenging position as a character animator |
| Professional Experience: |
2011 |
Senior Character Animator Yager Development GmbH, Berlin, Germany • Cinematic character animation for the game “Spec Ops: The Line” |
| 2011 | Character Animator Double Negative, London, UK • Character animation for the Feature Film “John Carter”
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| 2010 | Senior Character Animator Animationsfabrik GmbH, Hamburg, Germany • Character animation for the commercial “DFA Zocken” • Character animation for the commercial “Ferrero Eieruhr” • Character animation for the commercial “Ferrero Basiskommunikation” • Character animation for the commercial “Mueller, Der Joghurt mit der Ecke, Ecki und Eckhard” |
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| 2010 | Senior Character Animator Animal Logic, Sydney, Australia • Character animation for the animated Feature Film “Legend of the Guardians - The Owls of Ga`hoole” |
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| 2009-10 | Senior Character Animator Yager Development GmbH, Berlin, Germany • Ingame and sequence character animation for the game “Spec Ops: The Line” |
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| 2009 | Character Animator Kingz Entertainment Gbr, Cologne, Germany • Character animation for the commercial “Schluss mit billigen Tricks” |
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| 2008 | Character Animator Yager Development GmbH, Berlin, Germany • Ingame character animation for the game “Spec Ops: The Line” |
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| 2008 | Character Animator Unexpected GmbH, Stuttgart, Germany • Character animation for the Image Film “Bosch ESP8T&VAF” • Character animation for the Image Film “Blum-Servodrive” • Character animation for the Image Film “Bosch-Zündkerzenfilm” • Character animation for the Image Film “Bosch Inside-Diesel-NFZ” • Directing MoCap shots |
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| 2008 | Character Animator Unexpected GmbH, Stuttgart, Germany • Character animation for the Feature Film “M.A.R.S” • Character animation for the commercial “Snickers-Tag” • Character animation for the commercial “Honda Love” • Working with MOCAP-data |
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| 2007 | Character Animator Unexpected GmbH, Stuttgart, Germany • Character animation for the commercial “Snickers-Rugby” • Additional Character animation for the commercial “DAV-Versicherungen” • Working with MOCAP-data |
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| 2007 | CG-Artist Die Acht Frankfurt, Frankfurt, Germany • Particle-Effects for the Image Film “Mercedes-IAA” |
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| 2007 | Character Animator Unexpected GmbH, Stuttgart, Germany • Character animation for the Image Film “Bosch-Diesel” • Character animation for the Image Film “Bosch-Innerspace-Diesel” • Directing MoCap shots |
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| 2006 | Character Animator Unexpected GmbH, Stuttgart, Germany • Character animation for the television series “2 Engel für Amor” |
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| 2006 | Character Animator Unexpected GmbH, Stuttgart, Germany • Character animation for the Image Film “Bosch-Innerspace” |
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| 2006 | CG-Artist Schokolade Film GmbH, Stuttgart, Germany • VFX for an educational film |
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| 2006 | CG-Artist Filmakademie B.-W., Ludwigsburg, Germany • VFX for the soccer world championchip TV-trailer “ZDF-Babyfussball” |
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| 2005 | CG-Artist Filmakademie B.-W., Ludwigsburg, Germany • VFX and animation for the TV-movie |
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| 2000-02 | CG-Artist Yager Development GmbH, Berlin, Germany • Animation of 3D realtime-cinematics with the in-house game-engine |
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| Education: | 2004-07 | Institute for Animation, Visual Effects and Digital Postproduction, Ludwigsburg, Germany • Graduate, Degree in Animation and VFX |
| 2002-04 | Filmakademie Baden-Württemberg Ludwigsburg, Germany • Intermediate Diploma |
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| 1988-99 | Bischöfliches Gymnasium Josephinum Hildesheim, Germany Graduate, Abitur |
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| Social Service: |
1999-00 |
cath. Church St. Michael SZ-Lebenstedt, Germany |
| Teaching: | 2004-06 | teaching children at the "Kinderfilmhaus Ludwigsburg" in animation and vfx |
| 2001 | visiting lecture at the "HFF Potsdam Babelsberg" about interactive animation in games | |
| Add. Information: |
• Languages: German, English • Hobbies: film, sports (martial arts, basketball, soccer), music (drums, guitar) |
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| Skills: | • ability to work collaboratively in a team environment • ability to work under pressure • strong communication and time management skills • professional experience in Life Action Features, Animated Features, Commercials and Games • huge variety in animation: digital doubles, characters and creatures, cartoony and photorealistic, keyframe and Motion Capture, acting as well as action movements including facial animation and lipsync |
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| Software: | • 3D Studio MAX • Maya • Motionbuilder • Softimage XSI • Photoshop • Premiere |